<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7158544052861585389</id><updated>2011-11-27T15:52:26.313-08:00</updated><title type='text'>Point / Counterpoint</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://p-cp.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7158544052861585389/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://p-cp.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kevin Van Ness</name><uri>http://www.blogger.com/profile/18240313771554560135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7158544052861585389.post-7014491280461249114</id><published>2011-02-03T16:40:00.000-08:00</published><updated>2011-02-03T16:46:57.900-08:00</updated><title type='text'>PC Gamer Needs To Hang Up Their Magazine</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_OZLBuTwd8cE/TUtKd77Hi3I/AAAAAAAAAAU/-uvN2U5wtyQ/s1600/death-of-print-media.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_OZLBuTwd8cE/TUtKd77Hi3I/AAAAAAAAAAU/-uvN2U5wtyQ/s400/death-of-print-media.jpg" alt="" id="BLOGGER_PHOTO_ID_5569627242336062322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;This has been a sentiment amongst my friends for quite some time now, but I've erred on the side of thinking that print media still had &lt;/span&gt;&lt;span style="font-style: italic; font-family:verdana;" &gt;some&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; place in the world. At least until yesterday, when I read the &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.pcgamer.com/2011/01/17/pc-gamer-uk-february-issue-deus-ex-human-revolution/"&gt;&lt;span style="font-weight: bold;"&gt;latest edition&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt; of PC Gamer -- the one for March, 2011. Interestingly the UK version of the same magazine is dated February, 2011. Good to see consistency.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;At any rate, the magazine's core features are: "Best of 2010 Awards" and a handful of reviews of games that came out &lt;/span&gt;&lt;span style="font-style: italic; font-family:verdana;" &gt;in December&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;. You know, the games that the &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.metacritic.com/games"&gt;&lt;span style="font-weight: bold;"&gt;internet&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt; has had reviews of for two months now. Hell, even the PC Gamer website has had those reviews up for a good while. Oh, and an extremely laughable "Top 100 PC Games" list. &lt;/span&gt;&lt;span style="font-style: italic; font-family:verdana;" &gt;Extremely laughable&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;. With emphasis.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;For example, the "&lt;/span&gt;&lt;a style="font-weight: bold; font-family: verdana;" href="http://www.pcgamer.com/2010/12/20/world-of-warcraft-cataclysm-review/"&gt;World of Warcraft: Cataclysm&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;," "&lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.pcgamer.com/2010/12/21/battlefield-bad-company-vietnam-review/"&gt;&lt;span style="font-weight: bold;"&gt;Battlefield: Bad Company 2 Vietnam&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;," "&lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.pcgamer.com/2010/12/10/super-meat-boy-review/"&gt;&lt;span style="font-weight: bold;"&gt;Super Meat Boy&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;" and "&lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.pcgamer.com/2010/12/14/arma-2-private-military-company-review/"&gt;&lt;span style="font-weight: bold;"&gt;ArmA 2: Private Military Company&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;" reviews were all from &lt;/span&gt;&lt;span style="font-style: italic; font-family:verdana;" &gt;December&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;. And this is in a magazine that we just received yesterday. And it's dated March, 2011. Even worse, there's a review of Lock On: Flaming Cliffs 2 -- which apparently &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.pcgamer.com/2011/01/11/pc-gamer-uss-games-of-the-year-awards/4/"&gt;&lt;span style="font-weight: bold;"&gt;won&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt; "Simulation of the Year" -- even though it came out in early 2010. And they're just now reviewing it in the magazine -- it isn't even reviewed on the PC Gamer website. The only valid review belonging in this edition of PC Gamer is the "&lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.pcgamer.com/2011/01/28/dead-space-2-review/"&gt;&lt;span style="font-weight: bold;"&gt;Dead Space 2&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;" review, which is a game that came out January 28th. Again, nice consistency.&lt;br /&gt;&lt;br /&gt;Next up we have the "Best of 2010 Awards" which, again -- like Dead Space 2 -- is understandable. It would have been pretty hard to include it in the January release of the magazine while still giving games released late in the year a fighting chance to actually win an award. It was nice to see &lt;a href="http://www.theballthegame.com/"&gt;&lt;span style="font-weight: bold;"&gt;The Ball&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://www.minecraft.net/"&gt;&lt;span style="font-weight: bold;"&gt;Minecraft&lt;/span&gt;&lt;/a&gt; get nods with awards, as they're both very good games -- especially the latter, which is one of the most innovative games in recent history. The problem is, this content is a month too late. So many people have access to the internet now, that a magazine reporting something a month after it's relevant is -- well -- garbage. That's the nicest descriptor I could come up with while still conveying how poor the content presentation is.&lt;br /&gt;&lt;br /&gt;Which leads me to two game reveals in early December. Both &lt;a href="http://eastore.ea.com/store/ea/search/?keywords=me3&amp;amp;resid=TUsqoQoBAlYAAG6A2e8AAAA9&amp;amp;rests=1296778367235"&gt;&lt;span style="font-weight: bold;"&gt;Mass Effect 3&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://www.elderscrolls.com/"&gt;&lt;span style="font-weight: bold;"&gt;The Elder Scrolls V: Skyrim&lt;/span&gt;&lt;/a&gt; were revealed during the &lt;a href="http://www.spike.com/event/vga"&gt;&lt;span style="font-weight: bold;"&gt;Spike Video Game Awards&lt;/span&gt;&lt;/a&gt; on December 11, 2010. And the &lt;span style="font-style: italic;"&gt;March&lt;/span&gt; issue of PC Gamer has a feature on them. These are very big reveals. It's amazing that this content wasn't rushed into the "February" (Read: January) issue, which even then would have released "late" in terms of breaking news. But at least &lt;span style="font-style: italic;"&gt;some&lt;/span&gt; people may have discovered something they didn't already know about. Being in the March issue, everyone and their mom has probably already pre-ordered both games, assuming they care about them to begin with.&lt;br /&gt;&lt;br /&gt;But the thing that finally caused me to lose all faith in print media -- or maybe it's just this publication, though print media is a horse that needs to be put to pasture -- is the "Top 100 PC Games" list. The #1 game? &lt;a href="http://en.wikipedia.org/wiki/Deus_Ex_%28video_game%29"&gt;&lt;span style="font-weight: bold;"&gt;Deus Ex&lt;/span&gt;&lt;/a&gt;. #2 is &lt;a href="http://us.battle.net/wow/en/"&gt;&lt;span style="font-weight: bold;"&gt;World of Warcraft&lt;/span&gt;&lt;/a&gt;, which while I agree is a great game, it's not the #2 PC game of all time. It's like saying McDonald's food is great because they serve so many people.&lt;br /&gt;&lt;br /&gt;The most appalling of all had to be where &lt;a href="http://us.blizzard.com/en-us/games/sc/"&gt;&lt;span style="font-weight: bold;"&gt;StarCraft&lt;/span&gt;&lt;/a&gt; was ranked versus its sequel, &lt;a href="http://us.battle.net/sc2/en/"&gt;&lt;span style="font-weight: bold;"&gt;StarCraft II&lt;/span&gt;&lt;/a&gt;. The latter was considered #9, while the former was placed at #86. That in itself screams "WHAT?!" One of the most-played games of all time -- which is a national sport in Korea -- is considered the 86th-best PC game of all time. &lt;a href="http://us.blizzard.com/en-us/games/war3/"&gt;&lt;span style="font-weight: bold;"&gt;Warcraft III&lt;/span&gt;&lt;/a&gt; was not even in the list, even though it gave birth to the map mod which is the entire reason &lt;a href="http://www.leagueoflegends.com/"&gt;&lt;span style="font-weight: bold;"&gt;League of Legends&lt;/span&gt;&lt;/a&gt; -- #70 -- exists in the first place: &lt;a href="http://en.wikipedia.org/wiki/Defense_of_the_Ancients"&gt;&lt;span style="font-weight: bold;"&gt;Defense of the Ancients&lt;/span&gt;&lt;/a&gt;. While there were maps prior to it -- especially in StarCraft -- the Warcraft III mod took the "&lt;a href="http://en.wikipedia.org/wiki/Multiplayer_Online_Battle_Arena"&gt;&lt;span style="font-weight: bold;"&gt;MOBA&lt;/span&gt;&lt;/a&gt;" genre mainstream in a big way.&lt;br /&gt;&lt;br /&gt;I used to be an avid reader of PC Gamer, and a lot of print media in general. This latest issue has soured me on both this particular publication, as well as the print media sector as a whole. I guess there's a reason I only read the newspaper while I'm using the restroom: print media makes a good toilet companion.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7158544052861585389-7014491280461249114?l=p-cp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://p-cp.blogspot.com/feeds/7014491280461249114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7158544052861585389&amp;postID=7014491280461249114' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7158544052861585389/posts/default/7014491280461249114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7158544052861585389/posts/default/7014491280461249114'/><link rel='alternate' type='text/html' href='http://p-cp.blogspot.com/2011/02/print-media-your-time-has-come-and-gone.html' title='PC Gamer Needs To Hang Up Their Magazine'/><author><name>Kevin Van Ness</name><uri>http://www.blogger.com/profile/18240313771554560135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_OZLBuTwd8cE/TUtKd77Hi3I/AAAAAAAAAAU/-uvN2U5wtyQ/s72-c/death-of-print-media.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7158544052861585389.post-8409418944851792837</id><published>2008-07-01T01:12:00.001-07:00</published><updated>2008-07-01T01:26:07.089-07:00</updated><title type='text'>Worldwide Invitational 2008 Wrapup</title><content type='html'>So I just got back from the Blizzard Worldwide Invitational in Paris, France.  I have to say, I learned quite a bit from the event; not just during it, but after as well.  I primarily learned that there's a huge misconception with gaming events.  Many people steer clear of them simply because they have this idea that it's a "gathering of nerds" or whatever.  That couldn't be farther from the truth, and it annoys me to no end to see people trash something they've never actually bothered exploring.&lt;br /&gt;&lt;br /&gt;The best part about the conventions isn't even the convention itself -- it's what happens &lt;span style="font-style: italic;"&gt;afterward &lt;/span&gt;during the nightly parties while the convention is still running.  Getting together with a bunch of gamers you know and having a good time is what these things are all about, and seeing Blizzard Entertainment getting involved, enjoying themselves, and generally being more rowdy than the gamers are is absolutely awesome.  I won't recount specifics other than to say that Monday morning at around 5:30AM, myself and around 8 or 9 WoW Arena players who were invited to WWI were sitting in the lobby of their hotel after a long night of sleepless partying and general mayhem, only to hear music come from the nearby piano.&lt;br /&gt;&lt;br /&gt;We turn back to see what's going on, and lo-and-behold, someone from Blizzard is there playing it.  This was great to see; so often you have angry fans who think game developers are lifeless entities, and to see that shot down in person by someone enjoying what they do, and having a good time with co-workers is magnificent.  Of course, some of the Arena guys I was with weren't bad at the piano themselves.&lt;br /&gt;&lt;br /&gt;Regardless of what happened, or who did it, the Worldwide Invitational was a huge success in my eyes.  Not just because it was the first Blizzard-run gaming event in Europe, but also because it brought so many fans together for the same reason: we all love Blizzard's games.  Some of the pranks we played on fellow Arena players didn't hurt either, though, to be completely honest.&lt;br /&gt;&lt;br /&gt;So what was the most important thing I learned from all of this? Well, I learned a few things... A) Blizzard's brass knows more than just games, and they're damn good at it too (not just the making games), B) Being able to get someone's room key just by knowing their name and room number -- not having to show I.D. at all -- leads into mischief that will live on in our minds for the rest of our lives, and C) Kintt from Pandemic will drink just about anything if you say he won't.  I'm still kind of disgusted by that, to be honest.&lt;br /&gt;&lt;br /&gt;Oh and one more lesson learned... D) I figured I could think of all the places my friend Chris would pass out at while drunk... I guess not, we can add a breakfast hall table to that list!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7158544052861585389-8409418944851792837?l=p-cp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://p-cp.blogspot.com/feeds/8409418944851792837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7158544052861585389&amp;postID=8409418944851792837' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7158544052861585389/posts/default/8409418944851792837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7158544052861585389/posts/default/8409418944851792837'/><link rel='alternate' type='text/html' href='http://p-cp.blogspot.com/2008/07/worldwide-invitational-2008-wrapup.html' title='Worldwide Invitational 2008 Wrapup'/><author><name>Kevin Van Ness</name><uri>http://www.blogger.com/profile/18240313771554560135</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
